paxelectro.blogg.se

Game maker studio 2 start animations at frame 1
Game maker studio 2 start animations at frame 1











This is not my jam, and I'm sorry if I misjudged the whole thing, but hey, I feel what I feel, right? I don't get the vibe of someone who wants to learn, but of someone who wants to get things fixed and is either bragging or lying, so I'm sorry, I'm out of here.

game maker studio 2 start animations at frame 1

this does not look neither like the code from someone who has a Master's, and your website is.well.not showing your HTML skills, to say the least. Now.I'll not go as far as calling this whole thing B.S on record.but. Just putting sprites in groups will do nothing. Texture_prefetch(), texture_flush(), texture_is_ready(tex_id) are all your friends. I don't get how the principle of "load only things you need when you need them" seems so alien.

game maker studio 2 start animations at frame 1

You obviously don't need my help to know how to use a debugger, check memory allocation, and use basic troubleshooting principles, then.Īnd yes, it will make a difference, as I'm sure you are aware.













Game maker studio 2 start animations at frame 1